float posx = width/2;
float posy = height/2;
float velx = 5;
float vely = 2;
float pad_height = 10;
float pad_width = 70;
int score = 0;
int level = 1;
int moveArea = 30;
void setup(){
size(500,500);
background(0);
}
void draw(){
background(0);
posx += velx;
posy += vely;
fill(0,200,0);
rect(posx,posy,30,30);
fill(255);
rect(mouseX,height-pad_height,pad_width,pad_height);
textSize(30);
textAlign(CENTER);
fill(255);
text(“Games played: “ + score,width/2,height/4);
fill(255);
text(“Level “ + level + “/5”, width/2,height/2);
//stroke(255);
//line(0,height-moveArea,width,height-moveArea);
if (posx>=width-30){
velx = -velx;
}
else if (posx<=0){
velx = +-velx;
}
else if (posy>=(height-30)-pad_height && posx>=mouseX &&
posx<mouseX + pad_width){ vely = -vely;
}
else if (posy>=height - 30){
posx = width/2; posy = height/2; score += 1; velx = 5; vely = 2; level = 1;
}
else if (posy<=0){
vely = +-vely * 1.2;
}
if (vely>=3){
level = 2;
}
else if (vely>=4){
level = 3;
}
else if (vely>=5){
level = 4;
}
else if (vely>=7){
level = 5;
}
}